terraform-provider-gitea/vendor/google.golang.org/grpc/clientconn.go

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/*
*
* Copyright 2014 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package grpc
import (
"context"
"errors"
"fmt"
"math"
"net/url"
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"strings"
"sync"
"sync/atomic"
"time"
"google.golang.org/grpc/balancer"
"google.golang.org/grpc/balancer/base"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/connectivity"
"google.golang.org/grpc/credentials"
"google.golang.org/grpc/internal/backoff"
"google.golang.org/grpc/internal/channelz"
"google.golang.org/grpc/internal/grpcsync"
iresolver "google.golang.org/grpc/internal/resolver"
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"google.golang.org/grpc/internal/transport"
"google.golang.org/grpc/keepalive"
"google.golang.org/grpc/resolver"
"google.golang.org/grpc/serviceconfig"
"google.golang.org/grpc/status"
_ "google.golang.org/grpc/balancer/roundrobin" // To register roundrobin.
_ "google.golang.org/grpc/internal/resolver/dns" // To register dns resolver.
_ "google.golang.org/grpc/internal/resolver/passthrough" // To register passthrough resolver.
_ "google.golang.org/grpc/internal/resolver/unix" // To register unix resolver.
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)
const (
// minimum time to give a connection to complete
minConnectTimeout = 20 * time.Second
// must match grpclbName in grpclb/grpclb.go
grpclbName = "grpclb"
)
var (
// ErrClientConnClosing indicates that the operation is illegal because
// the ClientConn is closing.
//
// Deprecated: this error should not be relied upon by users; use the status
// code of Canceled instead.
ErrClientConnClosing = status.Error(codes.Canceled, "grpc: the client connection is closing")
// errConnDrain indicates that the connection starts to be drained and does not accept any new RPCs.
errConnDrain = errors.New("grpc: the connection is drained")
// errConnClosing indicates that the connection is closing.
errConnClosing = errors.New("grpc: the connection is closing")
// errConnIdling indicates the the connection is being closed as the channel
// is moving to an idle mode due to inactivity.
errConnIdling = errors.New("grpc: the connection is closing due to channel idleness")
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// invalidDefaultServiceConfigErrPrefix is used to prefix the json parsing error for the default
// service config.
invalidDefaultServiceConfigErrPrefix = "grpc: the provided default service config is invalid"
)
// The following errors are returned from Dial and DialContext
var (
// errNoTransportSecurity indicates that there is no transport security
// being set for ClientConn. Users should either set one or explicitly
// call WithInsecure DialOption to disable security.
errNoTransportSecurity = errors.New("grpc: no transport security set (use grpc.WithTransportCredentials(insecure.NewCredentials()) explicitly or set credentials)")
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// errTransportCredsAndBundle indicates that creds bundle is used together
// with other individual Transport Credentials.
errTransportCredsAndBundle = errors.New("grpc: credentials.Bundle may not be used with individual TransportCredentials")
// errNoTransportCredsInBundle indicated that the configured creds bundle
// returned a transport credentials which was nil.
errNoTransportCredsInBundle = errors.New("grpc: credentials.Bundle must return non-nil transport credentials")
// errTransportCredentialsMissing indicates that users want to transmit
// security information (e.g., OAuth2 token) which requires secure
// connection on an insecure connection.
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errTransportCredentialsMissing = errors.New("grpc: the credentials require transport level security (use grpc.WithTransportCredentials() to set)")
)
const (
defaultClientMaxReceiveMessageSize = 1024 * 1024 * 4
defaultClientMaxSendMessageSize = math.MaxInt32
// http2IOBufSize specifies the buffer size for sending frames.
defaultWriteBufSize = 32 * 1024
defaultReadBufSize = 32 * 1024
)
// Dial creates a client connection to the given target.
func Dial(target string, opts ...DialOption) (*ClientConn, error) {
return DialContext(context.Background(), target, opts...)
}
type defaultConfigSelector struct {
sc *ServiceConfig
}
func (dcs *defaultConfigSelector) SelectConfig(rpcInfo iresolver.RPCInfo) (*iresolver.RPCConfig, error) {
return &iresolver.RPCConfig{
Context: rpcInfo.Context,
MethodConfig: getMethodConfig(dcs.sc, rpcInfo.Method),
}, nil
}
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// DialContext creates a client connection to the given target. By default, it's
// a non-blocking dial (the function won't wait for connections to be
// established, and connecting happens in the background). To make it a blocking
// dial, use WithBlock() dial option.
//
// In the non-blocking case, the ctx does not act against the connection. It
// only controls the setup steps.
//
// In the blocking case, ctx can be used to cancel or expire the pending
// connection. Once this function returns, the cancellation and expiration of
// ctx will be noop. Users should call ClientConn.Close to terminate all the
// pending operations after this function returns.
//
// The target name syntax is defined in
// https://github.com/grpc/grpc/blob/master/doc/naming.md.
// e.g. to use dns resolver, a "dns:///" prefix should be applied to the target.
func DialContext(ctx context.Context, target string, opts ...DialOption) (conn *ClientConn, err error) {
cc := &ClientConn{
target: target,
csMgr: &connectivityStateManager{},
conns: make(map[*addrConn]struct{}),
dopts: defaultDialOptions(),
czData: new(channelzData),
}
// We start the channel off in idle mode, but kick it out of idle at the end
// of this method, instead of waiting for the first RPC. Other gRPC
// implementations do wait for the first RPC to kick the channel out of
// idle. But doing so would be a major behavior change for our users who are
// used to seeing the channel active after Dial.
//
// Taking this approach of kicking it out of idle at the end of this method
// allows us to share the code between channel creation and exiting idle
// mode. This will also make it easy for us to switch to starting the
// channel off in idle, if at all we ever get to do that.
cc.idlenessState = ccIdlenessStateIdle
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cc.retryThrottler.Store((*retryThrottler)(nil))
cc.safeConfigSelector.UpdateConfigSelector(&defaultConfigSelector{nil})
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cc.ctx, cc.cancel = context.WithCancel(context.Background())
cc.exitIdleCond = sync.NewCond(&cc.mu)
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disableGlobalOpts := false
for _, opt := range opts {
if _, ok := opt.(*disableGlobalDialOptions); ok {
disableGlobalOpts = true
break
}
}
if !disableGlobalOpts {
for _, opt := range globalDialOptions {
opt.apply(&cc.dopts)
}
}
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for _, opt := range opts {
opt.apply(&cc.dopts)
}
chainUnaryClientInterceptors(cc)
chainStreamClientInterceptors(cc)
defer func() {
if err != nil {
cc.Close()
}
}()
// Register ClientConn with channelz.
cc.channelzRegistration(target)
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if err := cc.validateTransportCredentials(); err != nil {
return nil, err
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}
if cc.dopts.defaultServiceConfigRawJSON != nil {
scpr := parseServiceConfig(*cc.dopts.defaultServiceConfigRawJSON)
if scpr.Err != nil {
return nil, fmt.Errorf("%s: %v", invalidDefaultServiceConfigErrPrefix, scpr.Err)
}
cc.dopts.defaultServiceConfig, _ = scpr.Config.(*ServiceConfig)
}
cc.mkp = cc.dopts.copts.KeepaliveParams
if cc.dopts.copts.UserAgent != "" {
cc.dopts.copts.UserAgent += " " + grpcUA
} else {
cc.dopts.copts.UserAgent = grpcUA
}
if cc.dopts.timeout > 0 {
var cancel context.CancelFunc
ctx, cancel = context.WithTimeout(ctx, cc.dopts.timeout)
defer cancel()
}
defer func() {
select {
case <-ctx.Done():
switch {
case ctx.Err() == err:
conn = nil
case err == nil || !cc.dopts.returnLastError:
conn, err = nil, ctx.Err()
default:
conn, err = nil, fmt.Errorf("%v: %v", ctx.Err(), err)
}
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default:
}
}()
if cc.dopts.bs == nil {
cc.dopts.bs = backoff.DefaultExponential
}
// Determine the resolver to use.
if err := cc.parseTargetAndFindResolver(); err != nil {
return nil, err
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}
if err = cc.determineAuthority(); err != nil {
return nil, err
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}
if cc.dopts.scChan != nil {
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// Blocking wait for the initial service config.
select {
case sc, ok := <-cc.dopts.scChan:
if ok {
cc.sc = &sc
cc.safeConfigSelector.UpdateConfigSelector(&defaultConfigSelector{&sc})
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}
case <-ctx.Done():
return nil, ctx.Err()
}
}
if cc.dopts.scChan != nil {
go cc.scWatcher()
}
// This creates the name resolver, load balancer, blocking picker etc.
if err := cc.exitIdleMode(); err != nil {
return nil, err
}
// Configure idleness support with configured idle timeout or default idle
// timeout duration. Idleness can be explicitly disabled by the user, by
// setting the dial option to 0.
cc.idlenessMgr = newIdlenessManager(cc, cc.dopts.idleTimeout)
// Return early for non-blocking dials.
if !cc.dopts.block {
return cc, nil
}
// A blocking dial blocks until the clientConn is ready.
for {
s := cc.GetState()
if s == connectivity.Idle {
cc.Connect()
}
if s == connectivity.Ready {
return cc, nil
} else if cc.dopts.copts.FailOnNonTempDialError && s == connectivity.TransientFailure {
if err = cc.connectionError(); err != nil {
terr, ok := err.(interface {
Temporary() bool
})
if ok && !terr.Temporary() {
return nil, err
}
}
}
if !cc.WaitForStateChange(ctx, s) {
// ctx got timeout or canceled.
if err = cc.connectionError(); err != nil && cc.dopts.returnLastError {
return nil, err
}
return nil, ctx.Err()
}
}
}
// addTraceEvent is a helper method to add a trace event on the channel. If the
// channel is a nested one, the same event is also added on the parent channel.
func (cc *ClientConn) addTraceEvent(msg string) {
ted := &channelz.TraceEventDesc{
Desc: fmt.Sprintf("Channel %s", msg),
Severity: channelz.CtInfo,
}
if cc.dopts.channelzParentID != nil {
ted.Parent = &channelz.TraceEventDesc{
Desc: fmt.Sprintf("Nested channel(id:%d) %s", cc.channelzID.Int(), msg),
Severity: channelz.CtInfo,
}
}
channelz.AddTraceEvent(logger, cc.channelzID, 0, ted)
}
// exitIdleMode moves the channel out of idle mode by recreating the name
// resolver and load balancer.
func (cc *ClientConn) exitIdleMode() error {
cc.mu.Lock()
if cc.conns == nil {
cc.mu.Unlock()
return errConnClosing
}
if cc.idlenessState != ccIdlenessStateIdle {
cc.mu.Unlock()
logger.Info("ClientConn asked to exit idle mode when not in idle mode")
return nil
}
defer func() {
// When Close() and exitIdleMode() race against each other, one of the
// following two can happen:
// - Close() wins the race and runs first. exitIdleMode() runs after, and
// sees that the ClientConn is already closed and hence returns early.
// - exitIdleMode() wins the race and runs first and recreates the balancer
// and releases the lock before recreating the resolver. If Close() runs
// in this window, it will wait for exitIdleMode to complete.
//
// We achieve this synchronization using the below condition variable.
cc.mu.Lock()
cc.idlenessState = ccIdlenessStateActive
cc.exitIdleCond.Signal()
cc.mu.Unlock()
}()
cc.idlenessState = ccIdlenessStateExitingIdle
exitedIdle := false
if cc.blockingpicker == nil {
cc.blockingpicker = newPickerWrapper()
} else {
cc.blockingpicker.exitIdleMode()
exitedIdle = true
}
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var credsClone credentials.TransportCredentials
if creds := cc.dopts.copts.TransportCredentials; creds != nil {
credsClone = creds.Clone()
}
if cc.balancerWrapper == nil {
cc.balancerWrapper = newCCBalancerWrapper(cc, balancer.BuildOptions{
DialCreds: credsClone,
CredsBundle: cc.dopts.copts.CredsBundle,
Dialer: cc.dopts.copts.Dialer,
Authority: cc.authority,
CustomUserAgent: cc.dopts.copts.UserAgent,
ChannelzParentID: cc.channelzID,
Target: cc.parsedTarget,
})
} else {
cc.balancerWrapper.exitIdleMode()
}
cc.firstResolveEvent = grpcsync.NewEvent()
cc.mu.Unlock()
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// This needs to be called without cc.mu because this builds a new resolver
// which might update state or report error inline which needs to be handled
// by cc.updateResolverState() which also grabs cc.mu.
if err := cc.initResolverWrapper(credsClone); err != nil {
return err
}
if exitedIdle {
cc.addTraceEvent("exiting idle mode")
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}
return nil
}
// enterIdleMode puts the channel in idle mode, and as part of it shuts down the
// name resolver, load balancer and any subchannels.
func (cc *ClientConn) enterIdleMode() error {
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cc.mu.Lock()
if cc.conns == nil {
cc.mu.Unlock()
return ErrClientConnClosing
}
if cc.idlenessState != ccIdlenessStateActive {
logger.Error("ClientConn asked to enter idle mode when not active")
return nil
}
// cc.conns == nil is a proxy for the ClientConn being closed. So, instead
// of setting it to nil here, we recreate the map. This also means that we
// don't have to do this when exiting idle mode.
conns := cc.conns
cc.conns = make(map[*addrConn]struct{})
// TODO: Currently, we close the resolver wrapper upon entering idle mode
// and create a new one upon exiting idle mode. This means that the
// `cc.resolverWrapper` field would be overwritten everytime we exit idle
// mode. While this means that we need to hold `cc.mu` when accessing
// `cc.resolverWrapper`, it makes the code simpler in the wrapper. We should
// try to do the same for the balancer and picker wrappers too.
cc.resolverWrapper.close()
cc.blockingpicker.enterIdleMode()
cc.balancerWrapper.enterIdleMode()
cc.csMgr.updateState(connectivity.Idle)
cc.idlenessState = ccIdlenessStateIdle
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cc.mu.Unlock()
go func() {
cc.addTraceEvent("entering idle mode")
for ac := range conns {
ac.tearDown(errConnIdling)
}
}()
return nil
}
// validateTransportCredentials performs a series of checks on the configured
// transport credentials. It returns a non-nil error if any of these conditions
// are met:
// - no transport creds and no creds bundle is configured
// - both transport creds and creds bundle are configured
// - creds bundle is configured, but it lacks a transport credentials
// - insecure transport creds configured alongside call creds that require
// transport level security
//
// If none of the above conditions are met, the configured credentials are
// deemed valid and a nil error is returned.
func (cc *ClientConn) validateTransportCredentials() error {
if cc.dopts.copts.TransportCredentials == nil && cc.dopts.copts.CredsBundle == nil {
return errNoTransportSecurity
}
if cc.dopts.copts.TransportCredentials != nil && cc.dopts.copts.CredsBundle != nil {
return errTransportCredsAndBundle
}
if cc.dopts.copts.CredsBundle != nil && cc.dopts.copts.CredsBundle.TransportCredentials() == nil {
return errNoTransportCredsInBundle
}
transportCreds := cc.dopts.copts.TransportCredentials
if transportCreds == nil {
transportCreds = cc.dopts.copts.CredsBundle.TransportCredentials()
}
if transportCreds.Info().SecurityProtocol == "insecure" {
for _, cd := range cc.dopts.copts.PerRPCCredentials {
if cd.RequireTransportSecurity() {
return errTransportCredentialsMissing
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}
}
}
return nil
}
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// channelzRegistration registers the newly created ClientConn with channelz and
// stores the returned identifier in `cc.channelzID` and `cc.csMgr.channelzID`.
// A channelz trace event is emitted for ClientConn creation. If the newly
// created ClientConn is a nested one, i.e a valid parent ClientConn ID is
// specified via a dial option, the trace event is also added to the parent.
//
// Doesn't grab cc.mu as this method is expected to be called only at Dial time.
func (cc *ClientConn) channelzRegistration(target string) {
cc.channelzID = channelz.RegisterChannel(&channelzChannel{cc}, cc.dopts.channelzParentID, target)
cc.addTraceEvent("created")
cc.csMgr.channelzID = cc.channelzID
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}
// chainUnaryClientInterceptors chains all unary client interceptors into one.
func chainUnaryClientInterceptors(cc *ClientConn) {
interceptors := cc.dopts.chainUnaryInts
// Prepend dopts.unaryInt to the chaining interceptors if it exists, since unaryInt will
// be executed before any other chained interceptors.
if cc.dopts.unaryInt != nil {
interceptors = append([]UnaryClientInterceptor{cc.dopts.unaryInt}, interceptors...)
}
var chainedInt UnaryClientInterceptor
if len(interceptors) == 0 {
chainedInt = nil
} else if len(interceptors) == 1 {
chainedInt = interceptors[0]
} else {
chainedInt = func(ctx context.Context, method string, req, reply interface{}, cc *ClientConn, invoker UnaryInvoker, opts ...CallOption) error {
return interceptors[0](ctx, method, req, reply, cc, getChainUnaryInvoker(interceptors, 0, invoker), opts...)
}
}
cc.dopts.unaryInt = chainedInt
}
// getChainUnaryInvoker recursively generate the chained unary invoker.
func getChainUnaryInvoker(interceptors []UnaryClientInterceptor, curr int, finalInvoker UnaryInvoker) UnaryInvoker {
if curr == len(interceptors)-1 {
return finalInvoker
}
return func(ctx context.Context, method string, req, reply interface{}, cc *ClientConn, opts ...CallOption) error {
return interceptors[curr+1](ctx, method, req, reply, cc, getChainUnaryInvoker(interceptors, curr+1, finalInvoker), opts...)
}
}
// chainStreamClientInterceptors chains all stream client interceptors into one.
func chainStreamClientInterceptors(cc *ClientConn) {
interceptors := cc.dopts.chainStreamInts
// Prepend dopts.streamInt to the chaining interceptors if it exists, since streamInt will
// be executed before any other chained interceptors.
if cc.dopts.streamInt != nil {
interceptors = append([]StreamClientInterceptor{cc.dopts.streamInt}, interceptors...)
}
var chainedInt StreamClientInterceptor
if len(interceptors) == 0 {
chainedInt = nil
} else if len(interceptors) == 1 {
chainedInt = interceptors[0]
} else {
chainedInt = func(ctx context.Context, desc *StreamDesc, cc *ClientConn, method string, streamer Streamer, opts ...CallOption) (ClientStream, error) {
return interceptors[0](ctx, desc, cc, method, getChainStreamer(interceptors, 0, streamer), opts...)
}
}
cc.dopts.streamInt = chainedInt
}
// getChainStreamer recursively generate the chained client stream constructor.
func getChainStreamer(interceptors []StreamClientInterceptor, curr int, finalStreamer Streamer) Streamer {
if curr == len(interceptors)-1 {
return finalStreamer
}
return func(ctx context.Context, desc *StreamDesc, cc *ClientConn, method string, opts ...CallOption) (ClientStream, error) {
return interceptors[curr+1](ctx, desc, cc, method, getChainStreamer(interceptors, curr+1, finalStreamer), opts...)
}
}
// connectivityStateManager keeps the connectivity.State of ClientConn.
// This struct will eventually be exported so the balancers can access it.
type connectivityStateManager struct {
mu sync.Mutex
state connectivity.State
notifyChan chan struct{}
channelzID *channelz.Identifier
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}
// updateState updates the connectivity.State of ClientConn.
// If there's a change it notifies goroutines waiting on state change to
// happen.
func (csm *connectivityStateManager) updateState(state connectivity.State) {
csm.mu.Lock()
defer csm.mu.Unlock()
if csm.state == connectivity.Shutdown {
return
}
if csm.state == state {
return
}
csm.state = state
channelz.Infof(logger, csm.channelzID, "Channel Connectivity change to %v", state)
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if csm.notifyChan != nil {
// There are other goroutines waiting on this channel.
close(csm.notifyChan)
csm.notifyChan = nil
}
}
func (csm *connectivityStateManager) getState() connectivity.State {
csm.mu.Lock()
defer csm.mu.Unlock()
return csm.state
}
func (csm *connectivityStateManager) getNotifyChan() <-chan struct{} {
csm.mu.Lock()
defer csm.mu.Unlock()
if csm.notifyChan == nil {
csm.notifyChan = make(chan struct{})
}
return csm.notifyChan
}
// ClientConnInterface defines the functions clients need to perform unary and
// streaming RPCs. It is implemented by *ClientConn, and is only intended to
// be referenced by generated code.
type ClientConnInterface interface {
// Invoke performs a unary RPC and returns after the response is received
// into reply.
Invoke(ctx context.Context, method string, args interface{}, reply interface{}, opts ...CallOption) error
// NewStream begins a streaming RPC.
NewStream(ctx context.Context, desc *StreamDesc, method string, opts ...CallOption) (ClientStream, error)
}
// Assert *ClientConn implements ClientConnInterface.
var _ ClientConnInterface = (*ClientConn)(nil)
// ClientConn represents a virtual connection to a conceptual endpoint, to
// perform RPCs.
//
// A ClientConn is free to have zero or more actual connections to the endpoint
// based on configuration, load, etc. It is also free to determine which actual
// endpoints to use and may change it every RPC, permitting client-side load
// balancing.
//
// A ClientConn encapsulates a range of functionality including name
// resolution, TCP connection establishment (with retries and backoff) and TLS
// handshakes. It also handles errors on established connections by
// re-resolving the name and reconnecting.
type ClientConn struct {
ctx context.Context // Initialized using the background context at dial time.
cancel context.CancelFunc // Cancelled on close.
// The following are initialized at dial time, and are read-only after that.
target string // User's dial target.
parsedTarget resolver.Target // See parseTargetAndFindResolver().
authority string // See determineAuthority().
dopts dialOptions // Default and user specified dial options.
channelzID *channelz.Identifier // Channelz identifier for the channel.
resolverBuilder resolver.Builder // See parseTargetAndFindResolver().
balancerWrapper *ccBalancerWrapper // Uses gracefulswitch.balancer underneath.
idlenessMgr idlenessManager
// The following provide their own synchronization, and therefore don't
// require cc.mu to be held to access them.
csMgr *connectivityStateManager
blockingpicker *pickerWrapper
safeConfigSelector iresolver.SafeConfigSelector
czData *channelzData
retryThrottler atomic.Value // Updated from service config.
// firstResolveEvent is used to track whether the name resolver sent us at
// least one update. RPCs block on this event.
firstResolveEvent *grpcsync.Event
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// mu protects the following fields.
// TODO: split mu so the same mutex isn't used for everything.
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mu sync.RWMutex
resolverWrapper *ccResolverWrapper // Initialized in Dial; cleared in Close.
sc *ServiceConfig // Latest service config received from the resolver.
conns map[*addrConn]struct{} // Set to nil on close.
mkp keepalive.ClientParameters // May be updated upon receipt of a GoAway.
idlenessState ccIdlenessState // Tracks idleness state of the channel.
exitIdleCond *sync.Cond // Signalled when channel exits idle.
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lceMu sync.Mutex // protects lastConnectionError
lastConnectionError error
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}
// ccIdlenessState tracks the idleness state of the channel.
//
// Channels start off in `active` and move to `idle` after a period of
// inactivity. When moving back to `active` upon an incoming RPC, they
// transition through `exiting_idle`. This state is useful for synchronization
// with Close().
//
// This state tracking is mostly for self-protection. The idlenessManager is
// expected to keep track of the state as well, and is expected not to call into
// the ClientConn unnecessarily.
type ccIdlenessState int8
const (
ccIdlenessStateActive ccIdlenessState = iota
ccIdlenessStateIdle
ccIdlenessStateExitingIdle
)
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// WaitForStateChange waits until the connectivity.State of ClientConn changes from sourceState or
// ctx expires. A true value is returned in former case and false in latter.
//
// # Experimental
//
// Notice: This API is EXPERIMENTAL and may be changed or removed in a
// later release.
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func (cc *ClientConn) WaitForStateChange(ctx context.Context, sourceState connectivity.State) bool {
ch := cc.csMgr.getNotifyChan()
if cc.csMgr.getState() != sourceState {
return true
}
select {
case <-ctx.Done():
return false
case <-ch:
return true
}
}
// GetState returns the connectivity.State of ClientConn.
//
// # Experimental
//
// Notice: This API is EXPERIMENTAL and may be changed or removed in a later
// release.
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func (cc *ClientConn) GetState() connectivity.State {
return cc.csMgr.getState()
}
// Connect causes all subchannels in the ClientConn to attempt to connect if
// the channel is idle. Does not wait for the connection attempts to begin
// before returning.
//
// # Experimental
//
// Notice: This API is EXPERIMENTAL and may be changed or removed in a later
// release.
func (cc *ClientConn) Connect() {
cc.exitIdleMode()
// If the ClientConn was not in idle mode, we need to call ExitIdle on the
// LB policy so that connections can be created.
cc.balancerWrapper.exitIdleMode()
}
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func (cc *ClientConn) scWatcher() {
for {
select {
case sc, ok := <-cc.dopts.scChan:
if !ok {
return
}
cc.mu.Lock()
// TODO: load balance policy runtime change is ignored.
// We may revisit this decision in the future.
cc.sc = &sc
cc.safeConfigSelector.UpdateConfigSelector(&defaultConfigSelector{&sc})
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cc.mu.Unlock()
case <-cc.ctx.Done():
return
}
}
}
// waitForResolvedAddrs blocks until the resolver has provided addresses or the
// context expires. Returns nil unless the context expires first; otherwise
// returns a status error based on the context.
func (cc *ClientConn) waitForResolvedAddrs(ctx context.Context) error {
// This is on the RPC path, so we use a fast path to avoid the
// more-expensive "select" below after the resolver has returned once.
if cc.firstResolveEvent.HasFired() {
return nil
}
select {
case <-cc.firstResolveEvent.Done():
return nil
case <-ctx.Done():
return status.FromContextError(ctx.Err()).Err()
case <-cc.ctx.Done():
return ErrClientConnClosing
}
}
var emptyServiceConfig *ServiceConfig
func init() {
cfg := parseServiceConfig("{}")
if cfg.Err != nil {
panic(fmt.Sprintf("impossible error parsing empty service config: %v", cfg.Err))
}
emptyServiceConfig = cfg.Config.(*ServiceConfig)
}
func (cc *ClientConn) maybeApplyDefaultServiceConfig(addrs []resolver.Address) {
if cc.sc != nil {
cc.applyServiceConfigAndBalancer(cc.sc, nil, addrs)
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return
}
if cc.dopts.defaultServiceConfig != nil {
cc.applyServiceConfigAndBalancer(cc.dopts.defaultServiceConfig, &defaultConfigSelector{cc.dopts.defaultServiceConfig}, addrs)
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} else {
cc.applyServiceConfigAndBalancer(emptyServiceConfig, &defaultConfigSelector{emptyServiceConfig}, addrs)
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}
}
func (cc *ClientConn) updateResolverState(s resolver.State, err error) error {
defer cc.firstResolveEvent.Fire()
cc.mu.Lock()
// Check if the ClientConn is already closed. Some fields (e.g.
// balancerWrapper) are set to nil when closing the ClientConn, and could
// cause nil pointer panic if we don't have this check.
if cc.conns == nil {
cc.mu.Unlock()
return nil
}
if err != nil {
// May need to apply the initial service config in case the resolver
// doesn't support service configs, or doesn't provide a service config
// with the new addresses.
cc.maybeApplyDefaultServiceConfig(nil)
cc.balancerWrapper.resolverError(err)
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// No addresses are valid with err set; return early.
cc.mu.Unlock()
return balancer.ErrBadResolverState
}
var ret error
if cc.dopts.disableServiceConfig {
channelz.Infof(logger, cc.channelzID, "ignoring service config from resolver (%v) and applying the default because service config is disabled", s.ServiceConfig)
cc.maybeApplyDefaultServiceConfig(s.Addresses)
} else if s.ServiceConfig == nil {
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cc.maybeApplyDefaultServiceConfig(s.Addresses)
// TODO: do we need to apply a failing LB policy if there is no
// default, per the error handling design?
} else {
if sc, ok := s.ServiceConfig.Config.(*ServiceConfig); s.ServiceConfig.Err == nil && ok {
configSelector := iresolver.GetConfigSelector(s)
if configSelector != nil {
if len(s.ServiceConfig.Config.(*ServiceConfig).Methods) != 0 {
channelz.Infof(logger, cc.channelzID, "method configs in service config will be ignored due to presence of config selector")
}
} else {
configSelector = &defaultConfigSelector{sc}
}
cc.applyServiceConfigAndBalancer(sc, configSelector, s.Addresses)
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} else {
ret = balancer.ErrBadResolverState
if cc.sc == nil {
// Apply the failing LB only if we haven't received valid service config
// from the name resolver in the past.
cc.applyFailingLB(s.ServiceConfig)
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cc.mu.Unlock()
return ret
}
}
}
var balCfg serviceconfig.LoadBalancingConfig
if cc.sc != nil && cc.sc.lbConfig != nil {
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balCfg = cc.sc.lbConfig.cfg
}
bw := cc.balancerWrapper
cc.mu.Unlock()
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uccsErr := bw.updateClientConnState(&balancer.ClientConnState{ResolverState: s, BalancerConfig: balCfg})
if ret == nil {
ret = uccsErr // prefer ErrBadResolver state since any other error is
// currently meaningless to the caller.
}
return ret
}
// applyFailingLB is akin to configuring an LB policy on the channel which
// always fails RPCs. Here, an actual LB policy is not configured, but an always
// erroring picker is configured, which returns errors with information about
// what was invalid in the received service config. A config selector with no
// service config is configured, and the connectivity state of the channel is
// set to TransientFailure.
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//
// Caller must hold cc.mu.
func (cc *ClientConn) applyFailingLB(sc *serviceconfig.ParseResult) {
var err error
if sc.Err != nil {
err = status.Errorf(codes.Unavailable, "error parsing service config: %v", sc.Err)
} else {
err = status.Errorf(codes.Unavailable, "illegal service config type: %T", sc.Config)
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}
cc.safeConfigSelector.UpdateConfigSelector(&defaultConfigSelector{nil})
cc.blockingpicker.updatePicker(base.NewErrPicker(err))
cc.csMgr.updateState(connectivity.TransientFailure)
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}
func (cc *ClientConn) handleSubConnStateChange(sc balancer.SubConn, s connectivity.State, err error) {
cc.balancerWrapper.updateSubConnState(sc, s, err)
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}
// newAddrConn creates an addrConn for addrs and adds it to cc.conns.
//
// Caller needs to make sure len(addrs) > 0.
func (cc *ClientConn) newAddrConn(addrs []resolver.Address, opts balancer.NewSubConnOptions) (*addrConn, error) {
ac := &addrConn{
state: connectivity.Idle,
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cc: cc,
addrs: addrs,
scopts: opts,
dopts: cc.dopts,
czData: new(channelzData),
resetBackoff: make(chan struct{}),
stateChan: make(chan struct{}),
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}
ac.ctx, ac.cancel = context.WithCancel(cc.ctx)
// Track ac in cc. This needs to be done before any getTransport(...) is called.
cc.mu.Lock()
defer cc.mu.Unlock()
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if cc.conns == nil {
return nil, ErrClientConnClosing
}
var err error
ac.channelzID, err = channelz.RegisterSubChannel(ac, cc.channelzID, "")
if err != nil {
return nil, err
}
channelz.AddTraceEvent(logger, ac.channelzID, 0, &channelz.TraceEventDesc{
Desc: "Subchannel created",
Severity: channelz.CtInfo,
Parent: &channelz.TraceEventDesc{
Desc: fmt.Sprintf("Subchannel(id:%d) created", ac.channelzID.Int()),
Severity: channelz.CtInfo,
},
})
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cc.conns[ac] = struct{}{}
return ac, nil
}
// removeAddrConn removes the addrConn in the subConn from clientConn.
// It also tears down the ac with the given error.
func (cc *ClientConn) removeAddrConn(ac *addrConn, err error) {
cc.mu.Lock()
if cc.conns == nil {
cc.mu.Unlock()
return
}
delete(cc.conns, ac)
cc.mu.Unlock()
ac.tearDown(err)
}
func (cc *ClientConn) channelzMetric() *channelz.ChannelInternalMetric {
return &channelz.ChannelInternalMetric{
State: cc.GetState(),
Target: cc.target,
CallsStarted: atomic.LoadInt64(&cc.czData.callsStarted),
CallsSucceeded: atomic.LoadInt64(&cc.czData.callsSucceeded),
CallsFailed: atomic.LoadInt64(&cc.czData.callsFailed),
LastCallStartedTimestamp: time.Unix(0, atomic.LoadInt64(&cc.czData.lastCallStartedTime)),
}
}
// Target returns the target string of the ClientConn.
//
// # Experimental
//
// Notice: This API is EXPERIMENTAL and may be changed or removed in a
// later release.
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func (cc *ClientConn) Target() string {
return cc.target
}
func (cc *ClientConn) incrCallsStarted() {
atomic.AddInt64(&cc.czData.callsStarted, 1)
atomic.StoreInt64(&cc.czData.lastCallStartedTime, time.Now().UnixNano())
}
func (cc *ClientConn) incrCallsSucceeded() {
atomic.AddInt64(&cc.czData.callsSucceeded, 1)
}
func (cc *ClientConn) incrCallsFailed() {
atomic.AddInt64(&cc.czData.callsFailed, 1)
}
// connect starts creating a transport.
// It does nothing if the ac is not IDLE.
// TODO(bar) Move this to the addrConn section.
func (ac *addrConn) connect() error {
ac.mu.Lock()
if ac.state == connectivity.Shutdown {
if logger.V(2) {
logger.Infof("connect called on shutdown addrConn; ignoring.")
}
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ac.mu.Unlock()
return errConnClosing
}
if ac.state != connectivity.Idle {
if logger.V(2) {
logger.Infof("connect called on addrConn in non-idle state (%v); ignoring.", ac.state)
}
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ac.mu.Unlock()
return nil
}
ac.mu.Unlock()
ac.resetTransport()
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return nil
}
func equalAddresses(a, b []resolver.Address) bool {
if len(a) != len(b) {
return false
}
for i, v := range a {
if !v.Equal(b[i]) {
return false
}
}
return true
}
// updateAddrs updates ac.addrs with the new addresses list and handles active
// connections or connection attempts.
func (ac *addrConn) updateAddrs(addrs []resolver.Address) {
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ac.mu.Lock()
channelz.Infof(logger, ac.channelzID, "addrConn: updateAddrs curAddr: %v, addrs: %v", ac.curAddr, addrs)
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if equalAddresses(ac.addrs, addrs) {
ac.mu.Unlock()
return
}
ac.addrs = addrs
if ac.state == connectivity.Shutdown ||
ac.state == connectivity.TransientFailure ||
ac.state == connectivity.Idle {
// We were not connecting, so do nothing but update the addresses.
ac.mu.Unlock()
return
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}
if ac.state == connectivity.Ready {
// Try to find the connected address.
for _, a := range addrs {
a.ServerName = ac.cc.getServerName(a)
if a.Equal(ac.curAddr) {
// We are connected to a valid address, so do nothing but
// update the addresses.
ac.mu.Unlock()
return
}
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}
}
// We are either connected to the wrong address or currently connecting.
// Stop the current iteration and restart.
ac.cancel()
ac.ctx, ac.cancel = context.WithCancel(ac.cc.ctx)
// We have to defer here because GracefulClose => Close => onClose, which
// requires locking ac.mu.
defer ac.transport.GracefulClose()
ac.transport = nil
if len(addrs) == 0 {
ac.updateConnectivityState(connectivity.Idle, nil)
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}
ac.mu.Unlock()
// Since we were connecting/connected, we should start a new connection
// attempt.
go ac.resetTransport()
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}
// getServerName determines the serverName to be used in the connection
// handshake. The default value for the serverName is the authority on the
// ClientConn, which either comes from the user's dial target or through an
// authority override specified using the WithAuthority dial option. Name
// resolvers can specify a per-address override for the serverName through the
// resolver.Address.ServerName field which is used only if the WithAuthority
// dial option was not used. The rationale is that per-address authority
// overrides specified by the name resolver can represent a security risk, while
// an override specified by the user is more dependable since they probably know
// what they are doing.
func (cc *ClientConn) getServerName(addr resolver.Address) string {
if cc.dopts.authority != "" {
return cc.dopts.authority
}
if addr.ServerName != "" {
return addr.ServerName
}
return cc.authority
}
func getMethodConfig(sc *ServiceConfig, method string) MethodConfig {
if sc == nil {
return MethodConfig{}
}
if m, ok := sc.Methods[method]; ok {
return m
}
i := strings.LastIndex(method, "/")
if m, ok := sc.Methods[method[:i+1]]; ok {
return m
}
return sc.Methods[""]
}
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// GetMethodConfig gets the method config of the input method.
// If there's an exact match for input method (i.e. /service/method), we return
// the corresponding MethodConfig.
// If there isn't an exact match for the input method, we look for the service's default
// config under the service (i.e /service/) and then for the default for all services (empty string).
//
// If there is a default MethodConfig for the service, we return it.
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// Otherwise, we return an empty MethodConfig.
func (cc *ClientConn) GetMethodConfig(method string) MethodConfig {
// TODO: Avoid the locking here.
cc.mu.RLock()
defer cc.mu.RUnlock()
return getMethodConfig(cc.sc, method)
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}
func (cc *ClientConn) healthCheckConfig() *healthCheckConfig {
cc.mu.RLock()
defer cc.mu.RUnlock()
if cc.sc == nil {
return nil
}
return cc.sc.healthCheckConfig
}
func (cc *ClientConn) getTransport(ctx context.Context, failfast bool, method string) (transport.ClientTransport, balancer.PickResult, error) {
return cc.blockingpicker.pick(ctx, failfast, balancer.PickInfo{
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Ctx: ctx,
FullMethodName: method,
})
}
func (cc *ClientConn) applyServiceConfigAndBalancer(sc *ServiceConfig, configSelector iresolver.ConfigSelector, addrs []resolver.Address) {
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if sc == nil {
// should never reach here.
return
}
cc.sc = sc
if configSelector != nil {
cc.safeConfigSelector.UpdateConfigSelector(configSelector)
}
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if cc.sc.retryThrottling != nil {
newThrottler := &retryThrottler{
tokens: cc.sc.retryThrottling.MaxTokens,
max: cc.sc.retryThrottling.MaxTokens,
thresh: cc.sc.retryThrottling.MaxTokens / 2,
ratio: cc.sc.retryThrottling.TokenRatio,
}
cc.retryThrottler.Store(newThrottler)
} else {
cc.retryThrottler.Store((*retryThrottler)(nil))
}
var newBalancerName string
if cc.sc != nil && cc.sc.lbConfig != nil {
newBalancerName = cc.sc.lbConfig.name
} else {
var isGRPCLB bool
for _, a := range addrs {
if a.Type == resolver.GRPCLB {
isGRPCLB = true
break
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}
}
if isGRPCLB {
newBalancerName = grpclbName
} else if cc.sc != nil && cc.sc.LB != nil {
newBalancerName = *cc.sc.LB
} else {
newBalancerName = PickFirstBalancerName
}
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}
cc.balancerWrapper.switchTo(newBalancerName)
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}
func (cc *ClientConn) resolveNow(o resolver.ResolveNowOptions) {
cc.mu.RLock()
r := cc.resolverWrapper
cc.mu.RUnlock()
if r == nil {
return
}
go r.resolveNow(o)
}
// ResetConnectBackoff wakes up all subchannels in transient failure and causes
// them to attempt another connection immediately. It also resets the backoff
// times used for subsequent attempts regardless of the current state.
//
// In general, this function should not be used. Typical service or network
// outages result in a reasonable client reconnection strategy by default.
// However, if a previously unavailable network becomes available, this may be
// used to trigger an immediate reconnect.
//
// # Experimental
//
// Notice: This API is EXPERIMENTAL and may be changed or removed in a
// later release.
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func (cc *ClientConn) ResetConnectBackoff() {
cc.mu.Lock()
conns := cc.conns
cc.mu.Unlock()
for ac := range conns {
ac.resetConnectBackoff()
}
}
// Close tears down the ClientConn and all underlying connections.
func (cc *ClientConn) Close() error {
defer cc.cancel()
cc.mu.Lock()
if cc.conns == nil {
cc.mu.Unlock()
return ErrClientConnClosing
}
for cc.idlenessState == ccIdlenessStateExitingIdle {
cc.exitIdleCond.Wait()
}
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conns := cc.conns
cc.conns = nil
cc.csMgr.updateState(connectivity.Shutdown)
pWrapper := cc.blockingpicker
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rWrapper := cc.resolverWrapper
bWrapper := cc.balancerWrapper
idlenessMgr := cc.idlenessMgr
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cc.mu.Unlock()
// The order of closing matters here since the balancer wrapper assumes the
// picker is closed before it is closed.
if pWrapper != nil {
pWrapper.close()
}
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if bWrapper != nil {
bWrapper.close()
}
if rWrapper != nil {
rWrapper.close()
}
if idlenessMgr != nil {
idlenessMgr.close()
}
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for ac := range conns {
ac.tearDown(ErrClientConnClosing)
}
cc.addTraceEvent("deleted")
// TraceEvent needs to be called before RemoveEntry, as TraceEvent may add
// trace reference to the entity being deleted, and thus prevent it from being
// deleted right away.
channelz.RemoveEntry(cc.channelzID)
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return nil
}
// addrConn is a network connection to a given address.
type addrConn struct {
ctx context.Context
cancel context.CancelFunc
cc *ClientConn
dopts dialOptions
acbw balancer.SubConn
scopts balancer.NewSubConnOptions
// transport is set when there's a viable transport (note: ac state may not be READY as LB channel
// health checking may require server to report healthy to set ac to READY), and is reset
// to nil when the current transport should no longer be used to create a stream (e.g. after GoAway
// is received, transport is closed, ac has been torn down).
transport transport.ClientTransport // The current transport.
mu sync.Mutex
curAddr resolver.Address // The current address.
addrs []resolver.Address // All addresses that the resolver resolved to.
// Use updateConnectivityState for updating addrConn's connectivity state.
state connectivity.State
stateChan chan struct{} // closed and recreated on every state change.
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backoffIdx int // Needs to be stateful for resetConnectBackoff.
resetBackoff chan struct{}
channelzID *channelz.Identifier
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czData *channelzData
}
// Note: this requires a lock on ac.mu.
func (ac *addrConn) updateConnectivityState(s connectivity.State, lastErr error) {
if ac.state == s {
return
}
// When changing states, reset the state change channel.
close(ac.stateChan)
ac.stateChan = make(chan struct{})
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ac.state = s
if lastErr == nil {
channelz.Infof(logger, ac.channelzID, "Subchannel Connectivity change to %v", s)
} else {
channelz.Infof(logger, ac.channelzID, "Subchannel Connectivity change to %v, last error: %s", s, lastErr)
}
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ac.cc.handleSubConnStateChange(ac.acbw, s, lastErr)
}
// adjustParams updates parameters used to create transports upon
// receiving a GoAway.
func (ac *addrConn) adjustParams(r transport.GoAwayReason) {
switch r {
case transport.GoAwayTooManyPings:
v := 2 * ac.dopts.copts.KeepaliveParams.Time
ac.cc.mu.Lock()
if v > ac.cc.mkp.Time {
ac.cc.mkp.Time = v
}
ac.cc.mu.Unlock()
}
}
func (ac *addrConn) resetTransport() {
ac.mu.Lock()
acCtx := ac.ctx
if acCtx.Err() != nil {
ac.mu.Unlock()
return
}
addrs := ac.addrs
backoffFor := ac.dopts.bs.Backoff(ac.backoffIdx)
// This will be the duration that dial gets to finish.
dialDuration := minConnectTimeout
if ac.dopts.minConnectTimeout != nil {
dialDuration = ac.dopts.minConnectTimeout()
}
if dialDuration < backoffFor {
// Give dial more time as we keep failing to connect.
dialDuration = backoffFor
}
// We can potentially spend all the time trying the first address, and
// if the server accepts the connection and then hangs, the following
// addresses will never be tried.
//
// The spec doesn't mention what should be done for multiple addresses.
// https://github.com/grpc/grpc/blob/master/doc/connection-backoff.md#proposed-backoff-algorithm
connectDeadline := time.Now().Add(dialDuration)
ac.updateConnectivityState(connectivity.Connecting, nil)
ac.mu.Unlock()
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if err := ac.tryAllAddrs(acCtx, addrs, connectDeadline); err != nil {
ac.cc.resolveNow(resolver.ResolveNowOptions{})
// After exhausting all addresses, the addrConn enters
// TRANSIENT_FAILURE.
if acCtx.Err() != nil {
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return
}
ac.mu.Lock()
ac.updateConnectivityState(connectivity.TransientFailure, err)
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// Backoff.
b := ac.resetBackoff
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ac.mu.Unlock()
timer := time.NewTimer(backoffFor)
select {
case <-timer.C:
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ac.mu.Lock()
ac.backoffIdx++
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ac.mu.Unlock()
case <-b:
timer.Stop()
case <-acCtx.Done():
timer.Stop()
return
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}
ac.mu.Lock()
if acCtx.Err() == nil {
ac.updateConnectivityState(connectivity.Idle, err)
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}
ac.mu.Unlock()
return
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}
// Success; reset backoff.
ac.mu.Lock()
ac.backoffIdx = 0
ac.mu.Unlock()
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}
// tryAllAddrs tries to creates a connection to the addresses, and stop when at
// the first successful one. It returns an error if no address was successfully
// connected, or updates ac appropriately with the new transport.
func (ac *addrConn) tryAllAddrs(ctx context.Context, addrs []resolver.Address, connectDeadline time.Time) error {
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var firstConnErr error
for _, addr := range addrs {
if ctx.Err() != nil {
return errConnClosing
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}
ac.mu.Lock()
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ac.cc.mu.RLock()
ac.dopts.copts.KeepaliveParams = ac.cc.mkp
ac.cc.mu.RUnlock()
copts := ac.dopts.copts
if ac.scopts.CredsBundle != nil {
copts.CredsBundle = ac.scopts.CredsBundle
}
ac.mu.Unlock()
channelz.Infof(logger, ac.channelzID, "Subchannel picks a new address %q to connect", addr.Addr)
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err := ac.createTransport(ctx, addr, copts, connectDeadline)
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if err == nil {
return nil
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}
if firstConnErr == nil {
firstConnErr = err
}
ac.cc.updateConnectionError(err)
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}
// Couldn't connect to any address.
return firstConnErr
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}
// createTransport creates a connection to addr. It returns an error if the
// address was not successfully connected, or updates ac appropriately with the
// new transport.
func (ac *addrConn) createTransport(ctx context.Context, addr resolver.Address, copts transport.ConnectOptions, connectDeadline time.Time) error {
addr.ServerName = ac.cc.getServerName(addr)
hctx, hcancel := context.WithCancel(ctx)
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onClose := func(r transport.GoAwayReason) {
ac.mu.Lock()
defer ac.mu.Unlock()
// adjust params based on GoAwayReason
ac.adjustParams(r)
if ctx.Err() != nil {
// Already shut down or connection attempt canceled. tearDown() or
// updateAddrs() already cleared the transport and canceled hctx
// via ac.ctx, and we expected this connection to be closed, so do
// nothing here.
return
}
hcancel()
if ac.transport == nil {
// We're still connecting to this address, which could error. Do
// not update the connectivity state or resolve; these will happen
// at the end of the tryAllAddrs connection loop in the event of an
// error.
return
}
ac.transport = nil
// Refresh the name resolver on any connection loss.
ac.cc.resolveNow(resolver.ResolveNowOptions{})
// Always go idle and wait for the LB policy to initiate a new
// connection attempt.
ac.updateConnectivityState(connectivity.Idle, nil)
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}
connectCtx, cancel := context.WithDeadline(ctx, connectDeadline)
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defer cancel()
copts.ChannelzParentID = ac.channelzID
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newTr, err := transport.NewClientTransport(connectCtx, ac.cc.ctx, addr, copts, onClose)
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if err != nil {
if logger.V(2) {
logger.Infof("Creating new client transport to %q: %v", addr, err)
}
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// newTr is either nil, or closed.
hcancel()
channelz.Warningf(logger, ac.channelzID, "grpc: addrConn.createTransport failed to connect to %s. Err: %v", addr, err)
return err
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}
ac.mu.Lock()
defer ac.mu.Unlock()
if ctx.Err() != nil {
// This can happen if the subConn was removed while in `Connecting`
// state. tearDown() would have set the state to `Shutdown`, but
// would not have closed the transport since ac.transport would not
// have been set at that point.
//
// We run this in a goroutine because newTr.Close() calls onClose()
// inline, which requires locking ac.mu.
//
// The error we pass to Close() is immaterial since there are no open
// streams at this point, so no trailers with error details will be sent
// out. We just need to pass a non-nil error.
//
// This can also happen when updateAddrs is called during a connection
// attempt.
go newTr.Close(transport.ErrConnClosing)
return nil
}
if hctx.Err() != nil {
// onClose was already called for this connection, but the connection
// was successfully established first. Consider it a success and set
// the new state to Idle.
ac.updateConnectivityState(connectivity.Idle, nil)
return nil
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}
ac.curAddr = addr
ac.transport = newTr
ac.startHealthCheck(hctx) // Will set state to READY if appropriate.
return nil
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}
// startHealthCheck starts the health checking stream (RPC) to watch the health
// stats of this connection if health checking is requested and configured.
//
// LB channel health checking is enabled when all requirements below are met:
// 1. it is not disabled by the user with the WithDisableHealthCheck DialOption
// 2. internal.HealthCheckFunc is set by importing the grpc/health package
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// 3. a service config with non-empty healthCheckConfig field is provided
// 4. the load balancer requests it
//
// It sets addrConn to READY if the health checking stream is not started.
//
// Caller must hold ac.mu.
func (ac *addrConn) startHealthCheck(ctx context.Context) {
var healthcheckManagingState bool
defer func() {
if !healthcheckManagingState {
ac.updateConnectivityState(connectivity.Ready, nil)
}
}()
if ac.cc.dopts.disableHealthCheck {
return
}
healthCheckConfig := ac.cc.healthCheckConfig()
if healthCheckConfig == nil {
return
}
if !ac.scopts.HealthCheckEnabled {
return
}
healthCheckFunc := ac.cc.dopts.healthCheckFunc
if healthCheckFunc == nil {
// The health package is not imported to set health check function.
//
// TODO: add a link to the health check doc in the error message.
channelz.Error(logger, ac.channelzID, "Health check is requested but health check function is not set.")
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return
}
healthcheckManagingState = true
// Set up the health check helper functions.
currentTr := ac.transport
newStream := func(method string) (interface{}, error) {
ac.mu.Lock()
if ac.transport != currentTr {
ac.mu.Unlock()
return nil, status.Error(codes.Canceled, "the provided transport is no longer valid to use")
}
ac.mu.Unlock()
return newNonRetryClientStream(ctx, &StreamDesc{ServerStreams: true}, method, currentTr, ac)
}
setConnectivityState := func(s connectivity.State, lastErr error) {
ac.mu.Lock()
defer ac.mu.Unlock()
if ac.transport != currentTr {
return
}
ac.updateConnectivityState(s, lastErr)
}
// Start the health checking stream.
go func() {
err := ac.cc.dopts.healthCheckFunc(ctx, newStream, setConnectivityState, healthCheckConfig.ServiceName)
if err != nil {
if status.Code(err) == codes.Unimplemented {
channelz.Error(logger, ac.channelzID, "Subchannel health check is unimplemented at server side, thus health check is disabled")
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} else {
channelz.Errorf(logger, ac.channelzID, "Health checking failed: %v", err)
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}
}
}()
}
func (ac *addrConn) resetConnectBackoff() {
ac.mu.Lock()
close(ac.resetBackoff)
ac.backoffIdx = 0
ac.resetBackoff = make(chan struct{})
ac.mu.Unlock()
}
// getReadyTransport returns the transport if ac's state is READY or nil if not.
func (ac *addrConn) getReadyTransport() transport.ClientTransport {
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ac.mu.Lock()
defer ac.mu.Unlock()
if ac.state == connectivity.Ready {
return ac.transport
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}
return nil
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}
// getTransport waits until the addrconn is ready and returns the transport.
// If the context expires first, returns an appropriate status. If the
// addrConn is stopped first, returns an Unavailable status error.
func (ac *addrConn) getTransport(ctx context.Context) (transport.ClientTransport, error) {
for ctx.Err() == nil {
ac.mu.Lock()
t, state, sc := ac.transport, ac.state, ac.stateChan
ac.mu.Unlock()
if state == connectivity.Ready {
return t, nil
}
if state == connectivity.Shutdown {
return nil, status.Errorf(codes.Unavailable, "SubConn shutting down")
}
select {
case <-ctx.Done():
case <-sc:
}
}
return nil, status.FromContextError(ctx.Err()).Err()
}
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// tearDown starts to tear down the addrConn.
//
// Note that tearDown doesn't remove ac from ac.cc.conns, so the addrConn struct
// will leak. In most cases, call cc.removeAddrConn() instead.
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func (ac *addrConn) tearDown(err error) {
ac.mu.Lock()
if ac.state == connectivity.Shutdown {
ac.mu.Unlock()
return
}
curTr := ac.transport
ac.transport = nil
// We have to set the state to Shutdown before anything else to prevent races
// between setting the state and logic that waits on context cancellation / etc.
ac.updateConnectivityState(connectivity.Shutdown, nil)
ac.cancel()
ac.curAddr = resolver.Address{}
if err == errConnDrain && curTr != nil {
// GracefulClose(...) may be executed multiple times when
// i) receiving multiple GoAway frames from the server; or
// ii) there are concurrent name resolver/Balancer triggered
// address removal and GoAway.
// We have to unlock and re-lock here because GracefulClose => Close => onClose, which requires locking ac.mu.
ac.mu.Unlock()
curTr.GracefulClose()
ac.mu.Lock()
}
channelz.AddTraceEvent(logger, ac.channelzID, 0, &channelz.TraceEventDesc{
Desc: "Subchannel deleted",
Severity: channelz.CtInfo,
Parent: &channelz.TraceEventDesc{
Desc: fmt.Sprintf("Subchannel(id:%d) deleted", ac.channelzID.Int()),
Severity: channelz.CtInfo,
},
})
// TraceEvent needs to be called before RemoveEntry, as TraceEvent may add
// trace reference to the entity being deleted, and thus prevent it from
// being deleted right away.
channelz.RemoveEntry(ac.channelzID)
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ac.mu.Unlock()
}
func (ac *addrConn) getState() connectivity.State {
ac.mu.Lock()
defer ac.mu.Unlock()
return ac.state
}
func (ac *addrConn) ChannelzMetric() *channelz.ChannelInternalMetric {
ac.mu.Lock()
addr := ac.curAddr.Addr
ac.mu.Unlock()
return &channelz.ChannelInternalMetric{
State: ac.getState(),
Target: addr,
CallsStarted: atomic.LoadInt64(&ac.czData.callsStarted),
CallsSucceeded: atomic.LoadInt64(&ac.czData.callsSucceeded),
CallsFailed: atomic.LoadInt64(&ac.czData.callsFailed),
LastCallStartedTimestamp: time.Unix(0, atomic.LoadInt64(&ac.czData.lastCallStartedTime)),
}
}
func (ac *addrConn) incrCallsStarted() {
atomic.AddInt64(&ac.czData.callsStarted, 1)
atomic.StoreInt64(&ac.czData.lastCallStartedTime, time.Now().UnixNano())
}
func (ac *addrConn) incrCallsSucceeded() {
atomic.AddInt64(&ac.czData.callsSucceeded, 1)
}
func (ac *addrConn) incrCallsFailed() {
atomic.AddInt64(&ac.czData.callsFailed, 1)
}
type retryThrottler struct {
max float64
thresh float64
ratio float64
mu sync.Mutex
tokens float64 // TODO(dfawley): replace with atomic and remove lock.
}
// throttle subtracts a retry token from the pool and returns whether a retry
// should be throttled (disallowed) based upon the retry throttling policy in
// the service config.
func (rt *retryThrottler) throttle() bool {
if rt == nil {
return false
}
rt.mu.Lock()
defer rt.mu.Unlock()
rt.tokens--
if rt.tokens < 0 {
rt.tokens = 0
}
return rt.tokens <= rt.thresh
}
func (rt *retryThrottler) successfulRPC() {
if rt == nil {
return
}
rt.mu.Lock()
defer rt.mu.Unlock()
rt.tokens += rt.ratio
if rt.tokens > rt.max {
rt.tokens = rt.max
}
}
type channelzChannel struct {
cc *ClientConn
}
func (c *channelzChannel) ChannelzMetric() *channelz.ChannelInternalMetric {
return c.cc.channelzMetric()
}
// ErrClientConnTimeout indicates that the ClientConn cannot establish the
// underlying connections within the specified timeout.
//
// Deprecated: This error is never returned by grpc and should not be
// referenced by users.
var ErrClientConnTimeout = errors.New("grpc: timed out when dialing")
// getResolver finds the scheme in the cc's resolvers or the global registry.
// scheme should always be lowercase (typically by virtue of url.Parse()
// performing proper RFC3986 behavior).
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func (cc *ClientConn) getResolver(scheme string) resolver.Builder {
for _, rb := range cc.dopts.resolvers {
if scheme == rb.Scheme() {
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return rb
}
}
return resolver.Get(scheme)
}
func (cc *ClientConn) updateConnectionError(err error) {
cc.lceMu.Lock()
cc.lastConnectionError = err
cc.lceMu.Unlock()
}
func (cc *ClientConn) connectionError() error {
cc.lceMu.Lock()
defer cc.lceMu.Unlock()
return cc.lastConnectionError
}
// parseTargetAndFindResolver parses the user's dial target and stores the
// parsed target in `cc.parsedTarget`.
//
// The resolver to use is determined based on the scheme in the parsed target
// and the same is stored in `cc.resolverBuilder`.
//
// Doesn't grab cc.mu as this method is expected to be called only at Dial time.
func (cc *ClientConn) parseTargetAndFindResolver() error {
channelz.Infof(logger, cc.channelzID, "original dial target is: %q", cc.target)
var rb resolver.Builder
parsedTarget, err := parseTarget(cc.target)
if err != nil {
channelz.Infof(logger, cc.channelzID, "dial target %q parse failed: %v", cc.target, err)
} else {
channelz.Infof(logger, cc.channelzID, "parsed dial target is: %+v", parsedTarget)
rb = cc.getResolver(parsedTarget.URL.Scheme)
if rb != nil {
cc.parsedTarget = parsedTarget
cc.resolverBuilder = rb
return nil
}
}
// We are here because the user's dial target did not contain a scheme or
// specified an unregistered scheme. We should fallback to the default
// scheme, except when a custom dialer is specified in which case, we should
// always use passthrough scheme.
defScheme := resolver.GetDefaultScheme()
channelz.Infof(logger, cc.channelzID, "fallback to scheme %q", defScheme)
canonicalTarget := defScheme + ":///" + cc.target
parsedTarget, err = parseTarget(canonicalTarget)
if err != nil {
channelz.Infof(logger, cc.channelzID, "dial target %q parse failed: %v", canonicalTarget, err)
return err
}
channelz.Infof(logger, cc.channelzID, "parsed dial target is: %+v", parsedTarget)
rb = cc.getResolver(parsedTarget.URL.Scheme)
if rb == nil {
return fmt.Errorf("could not get resolver for default scheme: %q", parsedTarget.URL.Scheme)
}
cc.parsedTarget = parsedTarget
cc.resolverBuilder = rb
return nil
}
// parseTarget uses RFC 3986 semantics to parse the given target into a
// resolver.Target struct containing scheme, authority and url. Query
// params are stripped from the endpoint.
func parseTarget(target string) (resolver.Target, error) {
u, err := url.Parse(target)
if err != nil {
return resolver.Target{}, err
}
return resolver.Target{
Scheme: u.Scheme,
Authority: u.Host,
URL: *u,
}, nil
}
// Determine channel authority. The order of precedence is as follows:
// - user specified authority override using `WithAuthority` dial option
// - creds' notion of server name for the authentication handshake
// - endpoint from dial target of the form "scheme://[authority]/endpoint"
//
// Stores the determined authority in `cc.authority`.
//
// Returns a non-nil error if the authority returned by the transport
// credentials do not match the authority configured through the dial option.
//
// Doesn't grab cc.mu as this method is expected to be called only at Dial time.
func (cc *ClientConn) determineAuthority() error {
dopts := cc.dopts
// Historically, we had two options for users to specify the serverName or
// authority for a channel. One was through the transport credentials
// (either in its constructor, or through the OverrideServerName() method).
// The other option (for cases where WithInsecure() dial option was used)
// was to use the WithAuthority() dial option.
//
// A few things have changed since:
// - `insecure` package with an implementation of the `TransportCredentials`
// interface for the insecure case
// - WithAuthority() dial option support for secure credentials
authorityFromCreds := ""
if creds := dopts.copts.TransportCredentials; creds != nil && creds.Info().ServerName != "" {
authorityFromCreds = creds.Info().ServerName
}
authorityFromDialOption := dopts.authority
if (authorityFromCreds != "" && authorityFromDialOption != "") && authorityFromCreds != authorityFromDialOption {
return fmt.Errorf("ClientConn's authority from transport creds %q and dial option %q don't match", authorityFromCreds, authorityFromDialOption)
}
endpoint := cc.parsedTarget.Endpoint()
target := cc.target
switch {
case authorityFromDialOption != "":
cc.authority = authorityFromDialOption
case authorityFromCreds != "":
cc.authority = authorityFromCreds
case strings.HasPrefix(target, "unix:") || strings.HasPrefix(target, "unix-abstract:"):
// TODO: remove when the unix resolver implements optional interface to
// return channel authority.
cc.authority = "localhost"
case strings.HasPrefix(endpoint, ":"):
cc.authority = "localhost" + endpoint
default:
// TODO: Define an optional interface on the resolver builder to return
// the channel authority given the user's dial target. For resolvers
// which don't implement this interface, we will use the endpoint from
// "scheme://authority/endpoint" as the default authority.
cc.authority = endpoint
}
channelz.Infof(logger, cc.channelzID, "Channel authority set to %q", cc.authority)
return nil
}
// initResolverWrapper creates a ccResolverWrapper, which builds the name
// resolver. This method grabs the lock to assign the newly built resolver
// wrapper to the cc.resolverWrapper field.
func (cc *ClientConn) initResolverWrapper(creds credentials.TransportCredentials) error {
rw, err := newCCResolverWrapper(cc, ccResolverWrapperOpts{
target: cc.parsedTarget,
builder: cc.resolverBuilder,
bOpts: resolver.BuildOptions{
DisableServiceConfig: cc.dopts.disableServiceConfig,
DialCreds: creds,
CredsBundle: cc.dopts.copts.CredsBundle,
Dialer: cc.dopts.copts.Dialer,
},
channelzID: cc.channelzID,
})
if err != nil {
return fmt.Errorf("failed to build resolver: %v", err)
}
// Resolver implementations may report state update or error inline when
// built (or right after), and this is handled in cc.updateResolverState.
// Also, an error from the resolver might lead to a re-resolution request
// from the balancer, which is handled in resolveNow() where
// `cc.resolverWrapper` is accessed. Hence, we need to hold the lock here.
cc.mu.Lock()
cc.resolverWrapper = rw
cc.mu.Unlock()
return nil
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}